OM+ FOOTBALL WORLD RANKING |
OM+ ELO FOOTBALL RANKING (METHOD 1)
The first ranking method is characterized especially for the method used to improve the goal difference adjustement. The constants used for the various tournaments are implemented to give a greater differentiation between the various tournaments, in order to have a ranking better reflecting the importance of the results achieved, and to improve recent results.
DETAILED EXPLANATION
1.1 - The modified OM+ Elo formula:
P = Pbefore + I *(W - We')
- P: points after the match;
- W: results of the match (1 = win; 0.5 = draw; 0 = defeat).
- Pbefore: points of the team before the match;
- I: importance of the match (values are listed below);
- We': altered win expectancy (1 / (10^(-dr'/400 + 1))
dr' = Pbefore of Team A - Pbefore of Team B+G
- Pbefore of Team A - Pbefore of Team B: difference in rating between the two teams involved, before the match;
- G: Goal difference. G = 0 when a game is won by one goal, or when the result is a draw. If the game is won by more than one goal, G is increased by adding +/- 100*NG, where NG is the number of the goals exceding 1 (the value is negative for the losing team, positive for the winner);
I do not use the adjustement for the home advantage, since I have seen in my simulations that is irrelevant in the long terms.
The altered win expectancy (dr') contains the trick used to include the weight of the goal difference. If the difference in goals between the two teams becomes greater, the difference in rating is artificially reduced in the manner the result will cause a greater exchange of the points. This method works differently and better respect the method used by the site eloratings.net. With my method the exchange of points cannot be, under any circumstances, greater than the constant used for the importance of the match (exactly like the original formula developed by Arpad Elo). This will ensure that unusual (occasional) results cannot have an impact too great to the ranking, contrary to the method used by eloratings.net (that works by increasing the I constant).
An example should clarify:
assumption: team A has 1600 points, team B has 800 points, constant of the match 50;
case 1: Team B beats team A with the score 4:0 (unusual result)
points exchanged (eloratings.net): +/- 92,822;
points exchanged (OM+): +/- 49,911;
case 2: team A beats team B with the score 7:0
points exchanged (eloratings.net): +/- 1,114;
points exchanged (OM+): +/- 12,013;
The example using my method shown that an unusual and occasional result cannot move a number of points too great (deviance form the real strenght of the team not too great for a single match). In addiction, a team that beat a weaker team is most awarded for a great goal difference.
1.2 - Competitions and importance of the match (I) (constant applied from January 1, 2024):
FIFA WORLD CUP
90 for final matches, semi-final matches and quarter finals matches
85 for group stage matches and round of 16 matches
60 for the third-place match
60 for matches in the qualifiers
UEFA EURO, CONMEBOL COPA AMERICA, CONCACAF GOLD CUP, CAF AFRICA CUP OF NATIONS, AFC ASIAN CUP, OFC NATIONS CUP
75 for final matches, semi-final matches and quarter finals matches
70 for group stage matches and round of 16 matches
55 for the third-place match
55 for matches in the qualifiers.
UEFA NATIONS LEAGUE
Finals:
60 final match and semi-finals matches
50 for the third-place match
League stage:
50 for the league stage matches
CONCACAF NATIONS LEAGUE
Finals:
60 final match and semi-finals matches
55 for quarter finals matches
50 for the third-place match
League stage:
55 for the league stage matches (leagues with direct qualification places for the Gold Cup)
50 for the league stage matches (leagues without direct qualification places for the Gold Cup)
UEFA/CONMEBOL Finalissima
60 final match
FRIENDLIES
25 - Friendlies and Friendly tournaments inside the international match calendar windows;
20 -
Friendlies and Friendly tournaments outside the international match calendar windows;
Double validity: if a match is valid for two competitions, the greater value is applied.
2.1 - Rule for matches ended at extra-times or penalty shoot-out: this is applied only when the game is played in a single-leg: W=0,75 for the winner, 0,25 for the loser. In such cases G = 0. In two-legged games, only the results achieved after the regular times must be considered.
2.2 - Results taken into account
In the calculation, all the games are included between senior national teams full members of one of the six continental confederations (UEFA, CONMEBOL, CONCACAF, CAF, AFC, OFC). In general, are excluded from the ranking all the unaffiliated representatives that are inactives for many years and for which the nationality of the players is not verified by a superior governance. Only the games between teams labelled as "A" selection by the respective national FA are included in the calculation..
2.3 - Awarded results
As general principle, the results achieved on the pitch will be used for the ranking, and awarded results will be not taken into account.
© FWR WORLDRANKING 2016